Solo
(adverb)
1. alone, without a companion, here ellipsis of video games done solo
These are some of the video game projects I've done mostly all by myself.
Marras
(Unity, Android, Windows | 2022-2023)
Solo project
A hypercasual take on hypercasual, with themes of passage of time, things ending and diminishing returns.
I did everything except sound effects which are public domain and the music which is licensed.
Marras (or Marras - Of Diminishing Returns) is a hypercasual take on hypercasual, with themes of passage of time, things ending and diminishing returns.
You can download the game for Android at Google Play and for Windows at itch.io
The Work
A lighthearted local-only multiplayer-only fighting game with several game modes.
Lessons I learned
I pitched the idea, wrote the GDD and oversaw the design, managed the team and wrote what little there was to write.
Santa in Space
(Unity, Windows | 2021-)
Solo project
A 3D twin-stick shooter about Santa Claus saving his reindeer from little green men.
I did everything except the model for the reindeer, the sound effects which are public domain and the music which was commissioned from a friend.
A lighthearted local-only multiplayer-only fighting game with six characters and weapons, multiple arenas, several game modes and tunable match settings.
The Great Couch Battle (definitely a working title) debuted at Assembly Summer 2023 Game Development compo in third place.
You can download the game at https://puiseva.itch.io/the-great-couch-battle-definitely-a-working-title
The Work
A lighthearted local-only multiplayer-only fighting game with several game modes.
Lessons I learned
I pitched the idea, wrote the GDD and oversaw the design, managed the team and wrote what little there was to write.
Kurupullo Series
(Programmer's Art Editions)
(AGS, Windows | 2018-)
Solo Project
An ongoing series of comedic 2D point'n'click adventure games made in "programmer's art" styleNOTE to hone and showcase my writing chops and just have fun.
I designed and wrote a complete adventure and then did the bare minimum of everything else to call it a game. Multiple times.
NOTE "Programmer's art" is used here absolutely non-derogatorily, although a more apt expression in this case would be "Writer's art". The games are practically greyboxed, missing most if not all sound effects and virtually all animations, using engine's default character sprites, and next to minimal effort is given for the backgrounds and other visuals. Ugly as half hell, the art aims to be functional enough to support the presentation of the writing and narrative but also puzzle and game design for the player to enjoy.
Lesson I learned
Everyone tells you to not include projects like this in your portfolio. But if you can't be flamboyantly proud of the dumb things you've done out of passion or just for fun, what's even the point of doing creative things?